![]() ![]() Because, well, yeah micro transactions are thick. The PVP packs are much better so once again they're wanting you to do that angle of it so they can make money when you hit that wall of people with better cards and upgrades then you. You get free packs of cards every four hours for single player and every hour for PVP. I've played a couple on my own just to see how it is and I like it alot as well, it'll be a game I continue to play for some time to come. It's clearly trying to get people to play the online PVP aspect of it far far far more then the single player, it actually forces you to win a PVP battle to even progress the story line which is a bit lame but so far it's only been one online match I had to play. ![]() Like the entire opening chapter slowly unlocks more parts of the game after each level, including a fake online PVP fight to introduce those elements of the game. One thing that really pissed me off is that it takes a while for the game to fully unlock and just let you play it however you want. It's pretty easy to play, you can replay the same levels up to 15 different times for harder versions with better rewards. I've also not seen South Park for probably about five-six years so I'm way out of touch but so far it's not been required to enjoy the game. Dodger first explains it as "a South Park version of Clash Royale that's also a side scroller" which sounded cool because I've heard sooo much about Clash Royale for what feels like years now but I've never actually played it. Though I heard this game being discussed on The Co-Optional Podcast Ep. (that's 2017 for anyone who finds this post later on down the line) Now I haven't really played a mobile game since like Inotia 3 so I've been out of touch with this market place for a hot minute. It was released on both iOS and Android back on November 9th. ![]() South Park: Phone Destroyer is a free to play role-playing card game developed by RedLynx, an Ubisoft studio which makes sense because it's also published by Ubisoft. ![]()
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